The Game Boy: Headcrabs, Deathclaws, and Bears – Oh My

Gordon Freeman is a coward. Or at least, he is when I play him. It's those damn poison headcrabs. As soon as they start hissing – shrouded in darkness, probably fresh off the assembly line from some Nightmare Factory – I turn into an orange-and-black blur and beeline for the nearest corner to cry in. When Alyx is around, I push her into the poison headcrab's Terror Lair and hide until she makes the bad things that can kill me in two hits go away. Meanwhile, in real life, I lean away from the screen until my spine feels like it's recently been on the receiving end of a Mortal Kombat Fatality. If you haven't gotten the picture yet, I really, really don't like poison headcrabs.
I love, however, that they exist. Half-Life 2's enemies in general are some of the most memorable I've ever encountered. In fact, I haven't experienced such a visceral reaction to any game enemy since.
And that's a problem.
Iconic enemies can define a whole level – or even an entire game. The headcrab's a perfect example. Sure, it may (head) crib a few attack strategies from Alien's facehugger, but excellent art/audiovisual design and level placement elevated it far beyond a mere face-munching me-too. Among gamers, the cuddly-as-it-is-horrifying jumping bean from hell is basically a cultural phenomenon.
Meanwhile, what's our hyper-advanced modern gaming scene bringing to the figurative dog show? Well, let's see: We've got the generic terrorist from Modern Warfare 3, the generic terrorist from Battlefield 3, the generic steroid-addled thug from Arkham City, generic zombies from everything, and inferior headcrab rip-offs from Gears of War, Halo, Resistance, etc. Remember that one guy from that one level of Homefront? Hey, me neither!
So, what's the deal? Why have enemies suddenly taken a tumble in the whitewashing machine? And – more importantly – what aren't they doing that older-school baddies nailed so perfectly? Well, there are a few factors to consider. First off, there's the matter of mentality. Many of the enemies in today's big-name games are basically cannon fodder – and nothing more. They pop up, you wallop them with your whack-a-mole hammer (or multi-barreled rocket shotgun that also fires reminders that the Smurfs movie exists, as it were), and then you move on.
Games like Half-Life 2 and BioShock, meanwhile, are so memorable because of the multifaceted manner in which they present their most frightening foes. For instance, Half-Life 2 initially flings you crowbar-first into a world ruled by the Combine. I mean, if you ask me what my first memory of the basic Combine soldier is, it's not even a difficult question. And no, the answer isn't “shooting one in the face.” Instead, it's a simple line: “Pick it up.” And when I refused to drop that tiny tin can in the garbage out of sheer, I'm-Gordon-goddam-Freeman defiance, he smacked me in the face. That moment – and not when I was facing down a small army of gun-toting space oddities – was when I understood how bad things had gotten in Gordon's absence.
It's the little moments that count biggest. Similarly, there was also Lamarr the friendly headcrab and controllable Ant Lions to offset the sheer otherworldly terror of Ravenholm's special brand of headcrab zombies or retch-worthy clusters of ceiling-dwelling barnacles. They showed other sides to Half-Life 2's enemies. Somewhat paradoxically, I felt an attachment to the very things I was blasting.
Comments
Comments are closed on this article
![]()
brotherj
February 02, 2012 at 8:22am
I agree with all the great HL2 comments. Gonna fire it back up myself this weekend...been too long.
btw
I cheered like my team had won the championship when the Gravity Gun was suddenly able to snatch Combine soldiers and hurl them around. You can't beat memories like that.
![]()
burntham77
February 02, 2012 at 8:13am
I played the first Half-Life six times straight through. To this day, I have so many beautiful memories from that game. So many great moments that I simply had not experience up until that point. Even today, no game has matched the sense of wonder and fun of Half-Life.
![]()
Ridnarhtim
February 02, 2012 at 6:41am
Bleh. They terrified me in Half-Life, but in Half-Life 2 I just found them annoying. Like most of the game.
![]()
shommy2002
February 02, 2012 at 6:33am
If you want to relive Half-life 2 download the fake factory mod... It reskins the entire game to look valves latest source engine... Makes it feel modern, but at heart its the same game...
http://cinematicmod.com/
![]()
Caboose
February 01, 2012 at 11:45pm
Half-Life 2 stands out as the best game I've ever played. I remember when I finished it. I had a weird feeling come over me. I felt like I was missing something, I was craving something but I didn't know what it was. I had fallen so deeply in to the story, that I didn't want it to be over. I wanted to play more, and more. I've not come across any other video game that has given me the same feeling.
The Metroid Prime trilogy came close, but no where near the level that Half-Life 2 was.
![]()
The Corrupted One
February 02, 2012 at 9:42pm
Darn, I need to go back to the Wii and beat Prime 2, thanks for reminding me, I fell into a haze of TF2.
I am a big Metroid fan.
![]()
AudioCraZ
February 01, 2012 at 11:23pm
I think that Half-Life, System-Shock 2, Fallout 3 had some of the most creative enemies, and the most creative way of killing them. They didn't just give you games, they gave you memories that made you want to play the game over and over.
![]()
Led Weappelin
February 01, 2012 at 8:25pm
You're right aferrara50. That first play-through of HL was epic. I didn't think I'd ever get to the end. And what an ending. And that headcrab at the top of the ladder scared the bajesus out of me.
Oh HL-Threeeeee.....where are you?
![]()
silent_sentinel
February 01, 2012 at 8:19pm
Im going to play all the way through on Febuary 4th, to make HL2 the most played game on Steam.
Join the group if you havent http://steamcommunity.com/groups/messagetovalve
![]()
Biceps
February 01, 2012 at 6:31pm
I just restarted HL2 on hard a week ago. That game is truly timeless. There aren't many games that have made me want to actually get out of my chair and run for my life, but HL2 and Bioshock both have.
![]()
dakishimesan
February 01, 2012 at 6:18pm
GOD, let me reaffirm the Amnesia: Dark Descent comments: that is the most terrifying game I have ever played. I am simply unable to play it with the lights off, it is that intensely scary.
![]()
yammerpickle2
February 01, 2012 at 6:15pm
I loved Half life. Even with the dated graphics I was totally immersed in that game. I forgot to move from my computer for like 12 hours straight on the first play through. I just wanted to get to the surface so bad, I could not wait to play until I could see the sun in the games sky. To this day my buddies and I can't pick up a crowbar without thinking about Gordon Freeman and bashing head crabs with one.
![]()
aferrara50
February 01, 2012 at 7:03pm
Agreed. HL and HL2 were the most memorable games of my preteen and teenage life. Every time I see a crowbar I reminisce a little about the Gordon Freeman and his badassery. They truly set the bar for my expectations for shooters ever since. To be honest, I had a better time playing the halflife series on a p4 rig than I do with any new games on a 6 2560x1440 screen eyefinity setup. Nothing will compare to my first playthrough of HL, nothing; it was truly epic.
![]()
The Corrupted One
February 01, 2012 at 5:58pm
Part of being a good gamer is controlling your twitch reflex, I jumped out of my seat when I got jumped by a marine in Half Life: Blue Shift, and I shiver when I'm in an intense part of a game sometimes.
Some of the parts of Half Life Opposing Force are scaring the crap out of me(first playthrough)
![]()
The Corrupted One
February 02, 2012 at 9:48pm
Yeah, I agree, I think that Opposing Force was a giant step foward for Valve in terms of storytelling and design.
It might be a step up from the first even (fully charges HEV suit to protect against flame)
Every decision was made to further the story, it was set later to reveal more, it used night vision instead of flashlight and pitch dark areas for effect, and added another race for even more infighting.
And as glitchy as it is, controlling a squad of marines is a bunch of fun.
I am just liking it a bit better, maybe excepting the way that you are not as solitary and there is less exploring going on.
Blue Shift sucks, but it's a minigame so it's okay, it's longer than a COD game campaign at least.
![]()
neural0
February 14, 2012 at 4:37pm
I totally agree. The thing that made OpFor playable and important was the fact it added to the story of HL. Something I didn't could get any better.
I'll NEVER forget when you open up the reaction chamber door and you see Gordon jumping into the warp field. It was epic because I remembered instantly when I was playing Gordon in HL and doing that exact jump. Pretty cool.
![]()
Marthian
February 01, 2012 at 5:31pm
pfft, I just took those headcrabs head on. I didn't hide, I'd just side step them and keep trying to down them.
There are some parts that did take a lot of retries, but it was worth it.
Log in to MaximumPC directly or log in using Facebook
Forgot your username or password?
Click here for help.


















