Cryptic Done Being Cryptic about New Neverwinter Game, First Details Revealed
Never say never... winter. After a lawsuit from Turbine seemed to have put it down for the count, Cryptic's rumored Neverwinter Nights follow-up has finally gone official. Based off what little has been said about the game, it appears to be an MMO, but with a potentially game-changing twist – literally. See, as with previous Neverwinter titles, there's a heavy emphasis on world-creation.
Using a “user-friendly content generation system, tentatively codenamed Forge,” you'll be able to become the dungeon master of your own quests and storylines. Sure, the majority of Forge quests will probably resemble forgeries of WoW's Hemet Nessingwary quests – you know, kill 100000 wizard-ninjas, etc – but if the system's as versatile as previous Neverwinter games, there's huge potential for something special.
So, that's the good news. The bad news? If you're the impatient type, Neverwinter's Q4 2011 release date may be a bit rough for you to swallow. In the meantime, though, why not throw together a few missions for Cryptic's first MMO, City of Heroes? After all, what better inspiration for a swords 'n' sorcery yarn than a dude in revealingly tight-fitting spandex who shoots lasers out his face? The tale of “xxxCaptainHulkYashaxxx” is one that needs to be told, regardless of whether it's in underwear-on-the-outside or a chainmail bikini.

Comments
Comments are closed on this article
![]()
damicatz
August 26, 2010 at 6:20am
Sadly, this game uses D&D 4th Edition rules which pretty much destroys any interest for me.
![]()
US_Ranger
August 26, 2010 at 9:06am
Can you explain the problem with 4th edition rules for those of us who have no idea why that should destroy any interest in a game? What makes it worse than previous versions?
![]()
ShadowDragoonFTW
August 30, 2010 at 12:11pm
Lack of depth in rules. They shallowed out the system so much in 4th Ed that it's not really worth playing. They pretty much structure everything around combat, instead of having an even balance between combat and non-combat components. EX: a lot of the spells you had in 3.5 could be used in social situations. Now, in 4E, every single spell, ability, or anything related is specifically combat-only. Well, except for the skills, but those are watered down from a list of 30 to, what, ten? Bah...
![]()
aviaggio
August 26, 2010 at 9:42am
Yeah, they're making a point of saying it's not an MMO, but an OMG (online multiplayer game). Not entirely sure where the distinction is tho.
![]()
chronium
August 26, 2010 at 12:59pm
the player cap is 5 where as it's a few thousand or a few hundred for a MMO (depends on how servers are done).
![]()
ShadowDragoonFTW
August 30, 2010 at 12:12pm
" it appears to be an MMO,"
Right there in the article...
Log in to MaximumPC directly or log in using Facebook
Forgot your username or password?
Click here for help.















