Kinect for Windows SDK v1.0 Now Available
Get ready to wave at your PC and welcome the motion control revolution on the desktop, Microsoft just made available the Kinect for Windows Software Development Kit (SDK) version 1.0 for download. After shedding its beta tag, the Kinect for Windows SDK now supports up to four Kinect sensors on a single computer, skeletal tracking, a Near Mode feature that lets the camera recognize objects just 40cm away, improved stability and audio, and API updates and enhancements.
Motion controlled game play is one obvious application for using a Kinect with a PC, but there's so much more that's possible, some of which we've already glimpsed through various hacks. With the release of the official SDK, developers have a chance at getting creative and coming up with some unique uses, if they decide to run with it.
Hardware requirements consist of a dual-core 2.66GHz or faster processor, 2GB of RAM, dedicated USB 2.0 bus, and Windows 7 or Windows Embedded Standard 7.
The Kinect for Windows SDK is a 226.8MB download available here.
Comments
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jeffman1
March 09, 2012 at 9:14am
V1 kinect sdk is great!
Please be aware that virtual machine support is being also for those people wanting to test and lots of minor bugs.I personal remember these projects were converted to v1 or are going to be:
1. http://kinectmouse.codeplex.com
2. http://kinectmultipoint.codeplex.com
3. http://kinectcontrib.codeplex.com
4. KMotion kinect skeleton animation to 3ds max bone animation helper app (rig animations using the kinect v1 sdk):http://social.msdn.microsoft.com/Forums/en-US/kinectsdk/thread/2bfff4a4-0d2d-40a3-ae65-8299f65bec8c
5. Use kinect with v1 as a webcam in skype (has some problems but any knowing c++ it was working before and can work again in skype with a little recoding) http://social.msdn.microsoft.com/Forums/en-US/kinectsdk/thread/4ee6e7ca-123d-4838-82b6-e5816bf6529c
No im not from microsoft I just hang out around the kinect forums too much and help people out.
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Eoraptor
February 01, 2012 at 2:43pm
and of course, a better microphone and some software tweaks mandate a $100 price hike. Call me when the price comes down, redmond.
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