Bad news for surround-sound gaming headset fans; Razer's Tiamat 7.1 headset was already delayed from its original 2011 launch, and now it's been delayed yet again. The company recently announced that its January rescheduling was a little too ambitious and now says that the cans will ship next month, instead. (Maybe the name should have been a warning: Wikipedia says Tiamat was "the monstrous embodiment of primordial chaos" in Babylonian mythology.) By way of apology, the company's offering some free Razer swag to early buyers.
Gamers already have a ton of options when it comes to gaming mice -- thanks to Shogun Bros., that number just hit a ton plus one. The company claims that its newly unveiled (but not yet available) Ballista MK-1 Gaming Mouse is tailor-made to make the lives of online campers -- pardon me, online "snipers" -- more cushy than ever before with a bevy of sharpshooter-friendly features.
Remember when Steve Ballmer said that Microsoft would officially support Kinect on PC “in the right time”? Well, apparently he probably could've waited another couple seconds to add “right about... now.”
According to WinRumors, Microsoft's currently connecting the dots on an SDK and official drivers for Kinect on PC. Barring any unforeseen stumbling blocks, both pieces of the puzzle will be available for normal folk who haven't hacked their Kinect to pieces “in the coming months.”
More specifically, the drivers will be distributed as part of a beta program, and general Kinect support may soon appear in a Community Technical Preview of Microsoft's XNA development tools.
In other words, the wait's nearly at an end. Soon, you'll have a tiny, slowly evolving robo-eye watching your every action in your office as well as your living room. And before you know it, there'll only be one thing those seemingly harmless little cameras voluntarily recognize: a blood-spattered white flag.
Get ready to step into the hot tub time machine and warp back to late 2005, when the Xbox 360 was new and in short supply. Now just over 5 years old, the console could again be in short supply in the coming months, and so could the Kinect, Microsoft warns.
According to InformationWeek, Microsoft moved 1.9 million Xbox 360 consoles in December alone, with the recently launched Kinect motion control system playing a big role in hitting that number. As a result, Microsoft unloaded inventory in December that was earmarked for January and February.
"In order to keep up with holiday demand in December for Xbox 360 and Kinect, Microsoft pulled units from its January and February production," a company spokesman said.
Microsoft launched the Kinect in November and sold more than 2.5 million units in the first 30 days. Pretty much everyone who wanted one was able to get one, but that won't necessarily be the case for the next couple of months.
As the saying goes, 'Keep your friends close, and sue your customers.' Wait, that isn't exactly right, but it's the motto Sony's sticking with as it takes legal action against a band of hackers who uncovered and published security codes for the PlayStation 3 console, BBC News reports.
Sony named 21-year-old George Hotz and more than 100 others associated with a hacking group known as "fail0verflow" in its lawsuit.
"I am a firm believer in digital rights," Hotz said. "I would expect a company that prides itself on intellectual property to be well versed in the provisions of the law, so I am disappointed in Sony's current action. I have spoken with legal counsel and I feel comfortable that Sony's action against me doesn't have any basis."
If George Hotz sounds at all familiar to you, it's because he's the same person who cracked the iPhone's security measures. In this case, Sony is upset that Hotz figured out Sony's secret codes, including a number used to digitally sign all PS3 games and software as genuine. With that key, any software can be signed as legit, including pirated games.
According to Wedbush analyst Michael Pachter's numbers, Nintendo moved around 2.6 million Wii consoles in December, edging ahead of Microsoft's Xbox 360 with 2.5 million units and way ahead of Sony's PlayStation 3 (1.2 million units), CNet reports.
Good for Nintendo, right? Not so fast. If those numbers are accurate, it means Nintendo Wii sales declined 32 percent compared to December 2009. PS3 sales also dropped (to the tune of 12 percent year-over-year), while the Xbox 360 exhibited a healthy 91 percent growth rate compared to one year prior.
There's more bad numbers for Nintendo. For the six month period ended September 2010, Nintendo posted a $24.6 million loss, the result of weak Wii and DS console sales. Going forward, Nintendo hopes to gain some ground with its upcoming 3DS handheld console, but with no living room consoles on the horizon, it will be interesting to see if Wii sales continue to decline or have simply leveled out.
Nintendo has never had much trouble moving large quantities of its handheld gaming system, so it's understandable why company president Satoru Iwata is so confident the 3DS will fly off store shelves. In an interview with Nikkei Business Daily, Iwata said Nintendo estimates it will ship some 1.5 million of the much anticipated consoles after it launches in Japan on February 26, 2011.
"It's important that we ensure a continuous supply," Iwata said.
Following the launch in Japan, the 3DS will land on North American and European shores in March. By the end of that month, Nintendo reckons it will have sold around 4 million 3DS units worldwide.
The new Onza Tournament and Standard Edition Xbox 360 controllers will give console a gamers a glimpse into the world of Razer, which up to this point has focused entirely on PC gaming peripherals and assorted gear.
Razer says the two new controllers are "built for the hardcore competitive gamer," but how do you do that with an Xbox 360 controller? The Tournament Edition offers adjustable resistance analog sticks that gamers can twist one way or the other.
Aside from that differentiating feature, both versions sport Multi-Function Buttons (MFB) on the controller's shoulders that allow remapping of buttons. Razer pitches this feature not only as a great way to increase efficiency, but also to make things easier for gamers with disabilities who might have trouble reaching specific buttons on a standard controller.
Other features include 4 backlit Hyperesponse action buttons, non-slip rubber surface, quick-release USB connector, and a 15-foot lightweight, braided fiber cable.
Both the Standard ($40) and Tournament Edition ($50) will be available for preorder starting January 17 and will ship later this month.
We've seen intrepid PC hackers turn Kinect into a 3D radar, the world's most horrifically awkward Super Mario controller, and, er, this thing, so surely Microsoft's ready to match the demand with some form of supply, right? You'd think so, but for now, the software giant's not ready to let us at its latest goose that lays golden eggs.
Speaking with the BBC, CEO Steve Ballmer plainly stated that Microsoft "will support [Kinect on PC] in a formal way in the right time."
But hey, who needs a bunch of lightning-quick geniuses creating the all-purpose interface of tomorrow when you can have a range of wonky games spanning three whole genres? With winners like Fighters Uncaged, the affectionately named “Spongebob game,” and EA Sports Get Fit With Mel B On The Biggest Loser While Getting Hit By A UFC Trainer, we think the question pretty much answers itself.
Razer, best known for its line of gaming mice, sometimes uses CES to launch a product seemingly out of the company's realm. One year it was the Mako 2.1 speakers, which is still the only speaker set in Razer's product portfolio. And this year? Meet the Switchblade, a "mobile PC gaming concept design."
The Switchblade is basically a netbook of sorts custom tailored for gamers and built around Intel's Atom platform, likely Oak Trail. The idea is to bring a keyboard, mouse, and touchscreen display to mobile gaming, a combo that doesn't really exist with today's handheld consoles.
"The main problem with mobile PC gaming so far is that no one has been able to port the full mouse and keyboard experience onto a small size portable solution," said Min-Liang Tan, CEO and Creative Director, Razer. "By combining adaptive on-the-fly controls and display, we managed to maintain the full tactile keyboard in a miniature computer while saving valuable screen estate."
Not just an everyday netbook, the Switchblade comes with an "intelligent user interface that adjusts the configuration and key layout on-the-fly based on game content and user requirements" (the key graphics change, somewhat similar to the Optimus Maximum OLED keyboard), and it sports a custom overlay on top of Windows 7.
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